When
I first played Runescape I had been a snivelling preteen with too much
time on his hands. It was the only game of its own size and scale I had
access to - all it took was a dial-up online connection and a browser
window. As an added bonus, that meant I could play with it both at home
and in school. Ten years on, despite cataclysmic changes and additions,
its own distinctive brand of overall accessibility is still going strong
at a world where free MMOs are commonplace, and you don't need to await
your parents to get off the phone to log in.
Related: talking of free MMOs, here are some
runescape 2018
to test out in case your Steam pocket is empty. I recently attempted to
log into to a very old email accounts, which I can only do by hunting
down an even older login for Runescape. A username can bring back a lot
of memories as it occurs, especially one such as g0ds1ayer94. This saga
got me thinking: what's ol' Runie like nowadays? Fuelled by nostalgia, I
created a new account and started exploring the dream world of Gielinor
once again.
In the ten years I've been away, Runescape has gone
from a fantasy-themed chatroom into a fully fledged MMO, complete with
its own annual festival, a card game twist off and sufficient content to
produce 12-year-old me weak at the knees. If you can think it, you have
to really download the most recent version of the game.
It is a
game that's preserved many of its own players via constant updates and
unrivalled audience interaction; log off for a month and you may have
missed something the community will be referencing for the upcoming few
decades.
I logged off for ten years.In that time, Jagex have
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canned their old tutorial island, included a totally new combat system,
overhauled the entire game engine five times and filled the game
universe with approximately 200 new quests. And those are only the
largest changes: Runescape has also received around 650 other attribute
updates in that time, not to mention countless patches and fixes that
have also been deployed. The fact that Jagex eliminated the Wilderness
for 3 decades still feels like an insult into some previous self - even
though I was not playing at the moment.
s
Areas that used to be
vacant are brimming with NPCs, quests and tales. Each inch of the world
has been filled in, or sometimes expanded, in order to incorporate all
the characters, enemies and also attributes that Jagex have been busy
stuffing into the game for the last decade. The fact that Runescape is
an online game is now a bonus as opposed to its main draw. Jagex could
take their game entirely offline and it might still be worth
playingwith.
But that's the biggest gap between Runescape and its
running Old School Runescape counterpart. Both share roughly the same
amount of concurrent players, but how players interact in each one is
quite different.
Old School Runescape may only have roughly
25,000 players at any given moment - barely a scratch on the amounts it
used to achieve in 2006 - but its players
wiki RuneScape
have known the game for ages. They've decade-old friendships , they
know where to hang out, the way to interact and almost every talking
point the match and its particular history has ever produced. They
ramble past each other without commenting, don't all converge in the
very same areas for no reason or attend feign parties in empty attics...
The Wall