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Runescape has gone from a fantasy-themed from 阿松's blog


When I first played Runescape I had been a snivelling preteen with too much time on his hands. It was the only game of its own size and scale I had access to - all it took was a dial-up online connection and a browser window. As an added bonus, that meant I could play with it both at home and in school. Ten years on, despite cataclysmic changes and additions, its own distinctive brand of overall accessibility is still going strong at a world where free MMOs are commonplace, and you don't need to await your parents to get off the phone to log in.

Related: talking of free MMOs, here are some runescape 2018 to test out in case your Steam pocket is empty. I recently attempted to log into to a very old email accounts, which I can only do by hunting down an even older login for Runescape. A username can bring back a lot of memories as it occurs, especially one such as g0ds1ayer94. This saga got me thinking: what's ol' Runie like nowadays? Fuelled by nostalgia, I created a new account and started exploring the dream world of Gielinor once again.

In the ten years I've been away, Runescape has gone from a fantasy-themed chatroom into a fully fledged MMO, complete with its own annual festival, a card game twist off and sufficient content to produce 12-year-old me weak at the knees. If you can think it, you have to really download the most recent version of the game.

It is a game that's preserved many of its own players via constant updates and unrivalled audience interaction; log off for a month and you may have missed something the community will be referencing for the upcoming few decades.

I logged off for ten years.In that time, Jagex have buy OSRS gold canned their old tutorial island, included a totally new combat system, overhauled the entire game engine five times and filled the game universe with approximately 200 new quests. And those are only the largest changes: Runescape has also received around 650 other attribute updates in that time, not to mention countless patches and fixes that have also been deployed. The fact that Jagex eliminated the Wilderness for 3 decades still feels like an insult into some previous self - even though I was not playing at the moment.
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Areas that used to be vacant are brimming with NPCs, quests and tales. Each inch of the world has been filled in, or sometimes expanded, in order to incorporate all the characters, enemies and also attributes that Jagex have been busy stuffing into the game for the last decade. The fact that Runescape is an online game is now a bonus as opposed to its main draw. Jagex could take their game entirely offline and it might still be worth playingwith.

But that's the biggest gap between Runescape and its running Old School Runescape counterpart. Both share roughly the same amount of concurrent players, but how players interact in each one is quite different.

Old School Runescape may only have roughly 25,000 players at any given moment - barely a scratch on the amounts it used to achieve in 2006 - but its players wiki RuneScape have known the game for ages. They've decade-old friendships , they know where to hang out, the way to interact and almost every talking point the match and its particular history has ever produced. They ramble past each other without commenting, don't all converge in the very same areas for no reason or attend feign parties in empty attics...

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By 阿松
Added Sep 18 '18

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