Matt
Brown, Windows Central games editor: Between rear in 2015 and now,
what's changed regarding the Rainbow Six Siege development process?
Craig Robinson community developer: We've made a firm
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commitment to supporting the game long-term. I believe we have over
just talked about it, we've shown that with Operation Health, together
with the accession of BattlEye at [Operation] Skull Rain, things like
this. So gamers than ever, will recognize that we're likely to continue
supporting Rainbow Six Siege for a while. 100 operators' objective would
be something our players point out. We're encouraging Rainbow Six for
quite a while.
The quality of the sport has improved also.
Operation Health was a turning point for Rainbow Six Siege plus it was a
time where we took a step back from the constant tempo of releasing
content and took a little time to [form ] the infrastructure and
foundation of the game, so as to be sure that it's a game that could
endure for years to come. And we're still reaping the benefits of
Operation Health now the new processes we implemented on the development
side. So overall, I believe that, combined with the fact we are
speaking with our gamers all comes together, and gamers are expecting us
to not bond on Rainbow Six Siege.
100 playable Operators'
guarantee is a significant claim. Would you feel as you continue
balancing the roster, like it is going to become overwhelming? When you
introduce a new Operator, there are balancing adjustments.
We
actually recently created a balancing team, therefore their sole focus
is that the balancing of Operators. This was sort of created in response
to Lion. It's made up of a game programmer, a data scientist, and a
user researcher, and those three guys, they work together to identify
which operators want some
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adjustments. Whether they want a buff, a nerf, where that change needs
to be implemented, to make sure that we get the desired outcome and
don't impact how entertaining the operator is to play -- and that's
their mandate.
So with a committed staff that marries both
qualitative and quantitative feedback with game design, it allows us to
balance our match in a that we're likely to be able to keep on doing
this , even with 100 operators. At this time, we're at about 42, with
Operation Grim Sky, and also our meta is at a fairly good location. So I
think that right there is a testament to their commitment and the job
they've been doing, to be certain that our match stays balanced, but
also enjoyable to play.
There was a lot of controversy shrouding
Lion and Finka, due to their"international" abilities that influenced
all players simultaneously. Is that something you're still looking into
for future Operators?
We learn a lot that we discharge. And it's one of the things where sometimeswe
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learn things that we have completed that are great and we apply those
to other Operators. And occasionally we learn things that aren't so
good, and we figure out how to apply those learnings to prospective
Operators as well.
The Wall