Within an email to gold wow classic Kotaku, Magdalena explained it had been a numbers issue that gave birth to THE GOD OF BEARS. Turns out, he was hitting players so fast that it only seemed like he was murdering them with a glimpse. "We checked the battle log and saw hundreds of:'Brown Bear hits you for 1, Brown Bear hits you for 1, Brown Bear hits you, Brown Bear strikes you for two, Brown Bear hits you for 1.' It was not doing enormous damage, but it was immediately doing a small amount many many times," said Magdalena, who was a tester on WoW at the moment.
The bear's stats were then assessed by the QA department. Its attack rate had been put to 0.002, rather than 2.0--meaning it had been attacking every two thousandths of a second. That is pretty fast to get a bear, and also for all other creatures real or imagined. "A great deal of growth is done in spreadsheets and databases, probably this was simply a typo," said Magdalena. "A misplaced decimal producing an abysmal terror!"
Sometimes, a humorous video game bug is just a characteristic in disguise. But not exactly the Death Bear. "There is always a moment in which you consider leaving something weird like that in the game," said Magdalena. "Really, though, this felt busted. You didn't have a chance to respond, you would just die. We knew it couldn't last."
Now, though, WoW Classic has educated many players how much they appreciated the days when the game's entire world felt more knowingly dangerous, filled with unexpected threats that may stomp you with little in the means of warning. The Death Bear is the best expression of this ethos. Imagine, if you will, an Azeroth in which mywowgold everyone huddles together in sheet-white terror, waiting for the Death Bear to lazily amble past. All players united against a unassailable foe. Everybody coined their max-level greaves--together.