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At this point my general belief is that Runescape from 阿松's blog

It is a game that's preserved many of its own players via constant updates and unrivalled audience interaction; log off for a month buy RuneScape gold and you may have missed something the community will be referencing for the upcoming few decades.

I logged off for ten years.In that time, Jagex have canned their old tutorial island, included a totally new combat system, overhauled the entire game engine five times and filled the game universe with approximately 200 new quests. And those are only the largest changes: Runescape has also received around 650 other attribute updates in that time, not to mention countless patches and fixes that have also been deployed. The fact that Jagex eliminated the Wilderness for 3 decades still feels like an insult into some previous self - even though I was not playing at the moment.

Returning after so much has changed is uncanny, since basically it is exactly how I remembered it in 2006. Ten years has done nothing to weather this beast.

In spite of all of the upgrades, slipping RS gold back into the same old regime of milling resources and sprinting to the nearest bank to market them is seamless.

My experience of Runescape at 2006 was predominantly this: grind for hours, purchase some shiny new equipment, smash keyboard upon realising my battle level wasn't high enough to equip it, grind combat levels, equip gear, get murdered in the Wilderness, lose shiny new equipment, repeat. Every few months I'd decide it was time to initiate a new account, inspired by a few expert build I had seen or a inexplicable desire to live an easy life and become some sort of fabled hermit. Frankly, 12-year-old me thought that would be an enjoyable thing to do.

Initially you might sulk and long to get your dog that was, but soon enough you begin to notice the new dog is gorgeous when compared with its haggard predecessor. It will all kinds of new tricks, it has charm and character, heaps of endgame content and does not have to be fed or walked often.

Where Runescape utilized to involve offering up one's hands , or even days, of grinding to get piecemeal progress, today it hands out flat raises with a regularity that is hard to stomach if you can remember sinking 20 hours of continuous play into acquiring just half of the XP you want to level up.

Out of blind custom, I invest my wiki RuneScape initial hours mining ore, killing cows, burying bones, chopping wood and lighting fires. Happy with my advancement, I place an additional eight hours into fostering my abilities. At this point my general belief is that Runescape has only gotten prettier and easier, which would not be enough to haul me back to its F2P clutches.

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By 阿松
Added Sep 21 '18

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