Witch
Malady's dialog is long and dull. Items can only be purchased one, and
can only be cooked one by one. Cooking one item means going through 5 or
6 dialogue boxes (and choosing an option in each, so that you can't
even spam the NPC Chat key). And you need to cook up a dozen
intermediate items before you can produce a single Stew, which is pretty
much the only among Malady's concoctions that is still helpful.
The process is long and it is painful and it gives
Maplestory2 Mesos an advantage to people that would like to break the rules and macro the procedure in their keyboards or controllers.
I
feel that collecting the required materials is already tedious enough,
so the crafting process can be streamlined without creating the whole
event a "freebie."
The simplest fix is to add a "how many do you
want to buy/make?" Question to Malady's dialog before she chooses your
items and provides you your benefit and exp. She'll have to check that
you have sufficient materials, and that you have enough space in your
inventory for the rewards, until she performs the trade.
The
cooler fix would be to change Malady to utilize the crafting system,
very similar to Beefy's Kitchen. Give her a Sack (store NPC for
purchasing things with Dark Tokens) along with a Cauldron (crafting NPC
for cooking items based on her own recipes), and the built-in
functionality of these kinds of NPCs will care for the amount issue. The
only tricky bit is that some of her items could be crafted two distinct
manners. I'm not certain whether the crafting system can handle two
recipes that yield the exact same item. Additionally, using this system
will not give exp (but may provide Diligence exp).Reboot Update Preview
Happy
Holidays! Join us for one of our biggest upgrades, which provides you
with a completely new world to play! Return to MapleStory's RPG roots in
Reboot, where it is possible to fight tough monsters and make all of
your items through hard work. We are also making sweeping changes to the
skills of every job so as to enhance the efficiency of their tasks in
relation to one another. Several new systems are coming
online--including a way to examine your damage output and battle
effectiveness, fresh Hyper Stat Points to boost your stats as you gain
amounts beyond Lv. 140, and Transfer
buy Maplestory M Mesos
Hammer, which allows you to transfer certain enhancements and info from
one thing to a greater level item. And it is not December without
Happyville! Your favorite holiday events are coming, along with a couple
of fresh ones.
Are you prepared to step it up a notch? The
brand-new Reboot world is becoming added to MapleStory! This universe
brings MapleStory back to its roots as a hardcore RPG. In this world,
monsters are stronger and give more EXP. As you struggle, you are going
to receive significantly more mesos, as well as equipment pertinent to
your character's job. Useful items are designed to be available
throughout gameplay, so some items will not be available in the Cash
Shop, or will simply be sold for mesos instead. Thing enhancement is
simplified, and trades are handicapped. Rather than purchasing what you
need from other players or the Money Shop, you may earn it naturally
through gameplay as you collect items and grow stronger!
Each the
jobs are getting skill rebalances to maximize their efficiency in
relation to one another, thereby normalizing the playing area. Including
changes for skill cooldowns,
maplestory discussion
buff durations and Final Strike abilities. Every course will undergo
changes of any kind--whether it has additional functionality for some
abilities, or the addition/removal of other abilities. Damage limits,
range, and strikes per minute have been updated for a number of
abilities.
The Wall