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RS gold game generally appearance neater from Rskingdom's blog


This is advantageous because 1) decreasing switch scape does create inventories and RS gold game generally appearance neater and is appealing to the masses and 2) allow for the masses to actually try harder bosses without blaming switches leading to more meaningful improvement to fundamental dps rotation/understanding of boss mechanics. Flanking and ring switch (along with additional superfluous switches) are not meaningful anyways so this just removed them from the equation and still keep the mechanisms which diffenciate a guy like you vs a revo user.

Rs3 has a declining RuneScape playerbase due to the learning curve and mechanics that are clunky. Eliminating some change scape not only makes the endgame appealing to the main RuneScape playerbase but can get rid of a few of their learning curve helping newer RuneScape gamers. Additionally, it opens up options for new skill expression because if you no longer need something like flanking or 3 rings and two necklaces, you now have stock room to explore other mechanisms or allow jagex to design more interesting/meaningful alternatives such as vuln bombs for those spaces. Just my two cents. If you would like to get people to PvM, reducing the quantity of switching is one of the least helpful things potential and will never get you the results you want, particularly considering the fact that switches aren't necessary for any content intended at the bottom level.

You get people better and interested by providing them significant challenges and feedback loops to force them to acquire better and have that hunger to push themselves to get better. Nothing in RuneScape eases that until endgame (though Telos does this quite well), and nothing in RuneScape match requires any kind of DPS check or ability or whatever until endgame. Something's too hard? Only grind away until it can be overpowered by you using stats that are raw. The open-ended character of RuneScape, while having a great deal of advantages in RuneScape player liberty, also hinders RuneScape player expansion for battle by not supplying meaningful tests to show the RuneScape player where they ought to buy old school runescape gold be for battle. If Jagex wants people to get down with EoC's fundamentals That is awful. That's why folks are on Revolutionbecause they simply don't understand any better and stay with it after the beginning of RuneScape game.

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