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So lining up cannons to Ascent: Infinite Realm Gold from Limm's blog

So lining up cannons to Ascent: Infinite Realm Gold have a shot at enemies is labourious, and good luck trying to eliminate accurate shots while steering and following a moving target. It's a lot easier to drift along with an enemy and junk attacks until you falls. You do not appear to be able to damage sections of the ship either, so no singling out cannons, rudders or engines. It's far from strategic.


There are other frustrations too; you are able to jump onto enemy ships and attack other players straight -- an early excitement -- but you can not then steal their ship. You need to get back to your boat if possible, or jump onto another.


 These principles feel stubborn with minimal versatility, and I wonder how to temper the sense of play that ought to buy Air Gold be essential to large scale battle.


Ground combat is awkward. We had time to mount up in a mech or charge forward using the strengths of our course build, but both were funnelled to a killzone and quickly wiped out in a futile assault on the enemy. It was our lack of expertise here. The mechs felt light with none of this heft or grunting power you would expect from an armoured titan.



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