TW

Wring surprising complexity out of Runescape from Sletrry's blog

"RuneScape does huge amounts of very good stuff and has charm and wit, but is a battle to comfortably play," said John Walker within our original Runescape review back in PC Gamer UK 192, before committing it a verdict of"Free and funny but also irritating" plus a 72% score. Here, as part of a week of re-reviews, Austin examines OSRS gold since it stands in 2018.

Most MMOs direct you on a campaign that introduces the most important characters, activities and areas, and only then do they take the leash off and tell you to do anything you want. That last bit is where Old School Runescape begins. It is a sandbox MMORPG that's intentionally grindy and intimidatingly hands-off.

You go through a five-minute tutorial which teaches you that the absolute bare minimum and then you're unceremoniously dropped to the hometown of Lumbridge. It's the type of game in which you need to bookmark the wiki before you can get anywhere. But if you are eager to push the brutal learning curve, and if you find Runescape's freewheeling sense of adventure liberating rather than overwhelming, you might well find your forever game.

Part of this motive Old School Runescape is so bad at explaining itself boils to its own heritage. There was only Runescape. But after a major update totally overhauled Runescape and turned it into what is now colloquially called Runescape 3, Jagex conducted a survey to determine if players wanted independent servers in which they could play Runescape as it was back in the afternoon.

So, the threadbare tutorial is more than buy Runescape gold enough for those who've played Runescape before (like myself). Nevertheless, Old School could stand to guide new players a bit better, because it's completely unlike other MMOs.

Share:
Previous post     
     Next post
     Blog home

The Wall

No comments
請先登入 to comment