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sunk hours into Maplestory mobile mesos from Rskingdom's blog


MapleStory was among those games you sunk hours into Maplestory mobile mesos because you had the time to burn and did not really have the cash to spend on retail games or even monthly fees for continuous MMORPGs. It had been an early example of the contemporary free-to-play version back when subscribers were the standard. The game was easy in scope; MapleStory works as a 2D side-scrolling RPG with multiple classes, and quests for fighting increasingly powerful (and sometimes adorable ) enemies. And catchy soundtrack and a simple art fashion pulled at it.

It has been 15 years since Maplestory initially launched in Korea, along with the sequel has formally established in the West using all the localized version of MapleStory 2--the game was live in Korea because 2015. In that time, Nexon has adapted its own MMORPG franchise with 3D gameplay and an economy. The interview was edited for readability and clarity.

Can you strategy MapleStory 2 with the audience in your mind, or was the strategy to go now around? I wouldn't say we have a target market for MapleStory 2. Obviously, we're going to reach out to all the old MapleStory fans, but because [the] game continues to be significantly grown from all of this content that is different, a great deal of buy Maplestory M Mesos players really left. They feel like it is another MapleStory. Our strategy has been'let's examine the market' to find out what kind of players really like the game.

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