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Consequently, if the chance of a Test Tube falling from StevenCao's blog


This is largely concerning the Madhouse, but it applies to too many events in Maple, which have a part of RNG and Cheap Maplestory2 Mesos limited efforts. Thus, also things such as the Dark Lords of Darkness, Hunter's Club, SAO (though that you had a paid element), etc. An event needs to have a way to make sure everybody wins, given they strive hard enough.

Examples for your Madhouse occasion: Allow going back when reaching the Escape room, without using up another pass. It is still possible not to find a particular page, even when allowed to wander the Madhouse forever, but it becomes vanishingly unlikely. Make it feasible to purchase any diary page you are missing by paying a few (big) number of coins. This could either be the Vending Machine NPC, or it could be some brand new shady NPC (like a greedy Orderly) that only appears after you've cleared X amount of rooms.

Make the opportunity for obtaining a page from the appropriate reactor go up with the amount of efforts that you make, until it reaches 100% or till you get the webpage. Consequently, if the chance of a Test Tube falling Page 2 starts out at 5%, then each time you activate a Test Tube it will go up by another 5%, until after 20 Test Tubes you are guaranteed of getting that webpage. When you receive the page the chance resets to 5 percent and remains there.

I am sure other methods can be considered. The key part is, again : make sure everyone who makes a true effort can finish the event. Making us work hard for our benefits is fine. But making us work hard and after that still fail due to random chance, is frustrating, enraging, and unfair. Real Life does that, but we play games to escape the temptations of actual life, to not acquire more of these.

After a couple frustrating efforts at the train and also beating Shao, I have come up with a means to kill her for Zero that should lead to no passing (it did for me, twice in a row,) plus a couple(somewhat apparent, but still possibly helpful)hints for penalizing the train. The majority of this relies on the ability "Time Holding" so if you are too low to get that skill, this may not be as helpful, but you still may get a few tips.

Always visit the left as that is where the last car is along with the explosions you have to escape from beginning on the right side. Stay on the top for so much as you can as there's less things to block you and permit the explosions to grab up to you.When you do need to head down, simply jump near the edge of the surface of a vehicle and you should get inside another one.Don't kill some of the monsters, just press Maple story M Mesos on your potions and walk beyond them.Make sure you have your "Rewind" on in the event that you're large enough to have it. Should you make a mistake along with the explosions are in view, use "Time Holding" and attempt to get as far ahead of them as possible.

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By StevenCao
Added Nov 29 '18

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