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Menaphos is also a statement of intent from StevenCao's blog


Runescape is so old now that it's easier to discuss it in terms of eras than to treat it as a continuous entity runescape mobile gold. In the times of DeviousMUD to the launch of Old School Runescape, Runescape proceeds to grow and morph about minor and major updates equally. Menaphos, the latest expansion-style upgrade to the MMO since 2014, marks the beginning of a new age for this beloved MMO, among huge add-ons released every few months instead of piecemeal weekly updates.

However, Menaphos is also a statement of intent from Jagex about what they wish to produce with Runescape. Following the branch between Runescape and Old School Runescape in 2013, the current game has floundered for its identity amid a whirling torrent of competitions which all claim to be offering something'unique' to lovers of this game.

Fans of Runescape know what they're getting from Old School Runescape using its simple - yet dependable - combat system. Fervent lovers of PvP refuse to depart the 2007 version of Runescape behind no matter how much new content now's Runescape has to offer. Menaphos is a confident and guaranteed response to the question of what Runescape brings to the table: characterful story, heaps of PvE content, along with an unconventional solution to the MMORPG grind. Here's why Menaphos is the most important update in the last four years of Runescape.

Menaphos is even bigger. That is not a facile comparison. To call the growth Menaphos is even doing it a minor injustice, since there are in fact two cities to research beyond the walls - Menaphos and Sophanem, it's anagrammed opposite.

While you'll want to be a mid-level Runescape manhood to enter Menaphos, once inside you'll get a remarkably open town, with only a couple of areas sealed off till you're farther into the expansion's pursuit series. Below the city there's a procedurally-generated skilling dungeon along with a huge Slayer dungeon, the former offering a new and limitless area for non-combat art boosting, while the latter serves as a high-level Slayer dungeon with critters beginning at combat level 101.

Obviously, that depends on what level you're as you go into the expansion and how fully you want to explore beyond the four chief quests and 21 degree increase to the Slayer ability. That is an unparalleled quantity of content for a single Runescape upgrade, also Jagex's intention to release another expansion of this size in September and December shows this is not a one-off gesture; it's a new way of playing Runescape.

"It's a huge change for us and our existing player base in terms of how we provide content," says lead designer David Osborne. "We are utilized to drip-feeding great, additive pieces of content each week, but that is about bringing all of that together to provide players something they can really immerse themselves buy OSRS gold in - a long-form narrative, a lot of skilling and combat content, a growth to a level cap - all of the things you would want or expect in a growth "

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By StevenCao
Added Nov 26 '18

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