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Devilian Gold Guide and Tip from mmopm's blog

When I play a game like Devilian I feel sort of guilty about it. I like zoning out and slaying hordes of monsters in an action-role-playing game by just standing there spamming the attack button. But sometimes I wonder if I couldn’t be playing something that’s more stimulating. The chase for better loot can seem like a treadmill that doesn’t help you lose weight.Devilian Gold But these games engage the right parts of my brain and I like seeing damage numbers get higher as I play. I can put on music or a podcast and relax as I watch numbers fly off my enemies.

At their best these ARPGs make getting the loot the fun part and the rewards act as evidence of the fun things you’ve achieved. But they rely on a strict work-for-reward cycle that keeps you engaged. If the work isn’t fun the rewards are meaningless; if the rewards stink the work feels unfair even when it’s fun.Devilian (out now for PC) doesn’t find the right balance. The work is only marginally fun and the rewards are mediocre. And without these elements working in tandem it feels like a big waste of time.

Dungeons act as Devilian’s core. As you level up your character by doing quests you’ll run into a few dungeons usually to kill the boss monster inside. My first dungeon took me about 12 minutes but I figured later dungeons would become more intricate as they do in other ARPGs. But even as I approached the endgame where players start going back through older dungeons on higher difficulties to grind for better gear I never put more than 15 minutes into a dungeon usually finishing them in less than ten minutes.


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By mmopm
Added Apr 16 '18

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