When I first played Runescape
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I had been a snivelling preteen with too much time on his hands. It was
the only game of its own size and scale I had access to - all it took
was a dial-up online connection and a browser window. As an added bonus,
that meant I could play with it both at home and in school. Ten years
on, despite cataclysmic changes and additions, its own distinctive brand
of overall accessibility is still going strong at a world where free
MMOs are commonplace, and you don't need to await your parents to get
off the phone to log in.
Related: talking of free MMOs, here are
some to test out in case your Steam pocket is empty. I recently
attempted to log into to a very old email accounts, which I can only do
by hunting down an even older login for Runescape. A username can bring
back a lot of memories as it occurs, especially one such as g0ds1ayer94.
This saga got me thinking: what's ol' Runie like nowadays? Fuelled by
nostalgia, I created a new account and started exploring the dream world
of Gielinor once again.
In the ten years I've been away,
Runescape has gone from a fantasy-themed chatroom into a fully fledged
MMO, complete with its own annual festival, a card game twist off and
sufficient content to produce 12-year-old me weak at the knees. If you
can think it, you have to really download the most recent version of the
game.
It is a game that's preserved many of its own players via
constant updates and unrivalled audience interaction; log off for a
month and you may have missed something the community will be
referencing for the upcoming few decades.
I logged off for ten
years.In that time, Jagex have canned their old tutorial island,
included a totally new combat system, overhauled the entire game engine
five times and filled the game universe with approximately 200 new
quests. And those are only the largest changes: Runescape has also
received around 650 other attribute updates in that time, not to mention
countless patches and fixes that have also been deployed. The fact that
Jagex eliminated the Wilderness for 3 decades still feels like an
insult into some previous self - even though I was not playing at the
moment.
Returning after so much has changed is uncanny, since
basically it is exactly how I remembered it in 2006. Ten years has done
nothing to weather this beast.
In spite of all of the upgrades,
slipping back into the same old regime of milling resources and
sprinting to the nearest bank to market them is seamless.
My
experience of Runescape at 2006 was predominantly this: grind for hours,
purchase some shiny new equipment, smash keyboard upon realising my
battle level wasn't high
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enough to equip it, grind combat levels, equip gear, get murdered in
the Wilderness, lose shiny new equipment, repeat. Every few months I'd
decide it was time to initiate a new account, inspired by a few expert
build I had seen or a inexplicable desire to live an easy life and
become some sort of fabled hermit. Frankly, 12-year-old me thought that
would be an enjoyable thing to do.
The Wall