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Maplestory M Mesos Is Far Ahead Of Other Games from Sletrry's blog



If I need talk more about cap damage, since most classes have this same cap damage, Maple Mobile Mesos creates a type of unbalance in courses mainly due to funding, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap level also.

And I think cap damage is far too high. I thought a lower cap is required and marginally nerf boss HP, not climbing with the reduced cap because individuals can still solo end-game boss. I mean if we reduce cap harm by 40%, boss HP ought to be nerfed by 10-15%. They're end-game after all, but we could create a problem mode between ordinary and insanity boss.

Pretty much my thought about pay2win facet and this present cap damage.Your thought guys about it? Do you believe cap damage is fine now? What's the pay2win aspect for you? Yay I created a briefer and more precise thread.

This isn't a rant, this is my sincere view of an important aspect of this brilliant game, the value of these items in Maple Story gets completely destroyed with the upcoming Marvel Machine.

One of the most attractive things in this game is, bossing, with friends, guildies but a powerful point of bossing is the income it gives, the oil of the runs, which an awesome thing that I believe many of maplers (financed or not financed players) loves is gollux, performing gollux everyday amassing gollux items little by little each day, we want more things like gollux in the sport.


Mmogo has the most game currency and items, the fastest delivery speed, welcome to https://www.mmogo.com/Maplestory-m/Mesos.html!


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