Witch
Malady's dialog is long and dull. Items can only be purchased one, and
can only be cooked one by one. Cooking one item means going through 5 or
6 dialogue boxes (and choosing an option in each, so that you can't
even spam the NPC Chat key). And you need to cook up a dozen
intermediate items before Maplestory2 Mesos you can produce a single Stew, which is pretty much the only among Malady's concoctions that is still helpful.
The
process is long and it is painful and it gives an advantage to people
that would like to break the rules and macro the procedure in their
keyboards or controllers.
I feel that collecting the required
materials is already tedious enough, so the crafting process can be
streamlined without creating the whole event a "freebie."
The
simplest fix is to add a "how many do you want to buy/make?" Question to
Malady's dialog before she chooses your items and provides you your
benefit and exp. She'll have to check that you have sufficient
materials, and that you have enough space in your inventory for the
rewards, until she performs the trade.
The cooler fix would be to
change Malady to utilize the crafting system, very similar to Beefy's
Kitchen. Give her a Sack (store NPC for purchasing things with Dark
Tokens) along buy Maplestory M Mesos
with a Cauldron (crafting NPC for cooking items based on her own
recipes), and the built-in functionality of these kinds of NPCs will
care for the amount issue. The only tricky bit is that some of her items
could be crafted two distinct manners. I'm not certain whether the
crafting system can handle two recipes that yield the exact same item.
Additionally, using this system will not give exp (but may provide
Diligence exp).Reboot Update Preview
Happy Holidays! Join us for
one of our biggest upgrades, which provides you with a completely new
world to play! Return to MapleStory's RPG roots in Reboot, where it is
possible to fight tough monsters and make all of your items through hard
work. We are also making sweeping changes to the skills of every job so
as to enhance the efficiency of their tasks in relation to one another.
Several new systems are coming online--including a way to examine your
damage output and battle effectiveness, fresh Hyper Stat Points to boost
your stats as you gain amounts beyond Lv. 140, and Transfer Hammer,
which allows you to transfer certain enhancements and info from one
thing to a greater level item. And it is not December without
Happyville! Your favorite holiday events are coming, along with a couple
of fresh ones.
Are you prepared to step it up a notch? The
brand-new Reboot world is becoming added to MapleStory! This universe
brings MapleStory back to its roots as a hardcore RPG. In this world,
monsters are stronger and give more EXP. As you struggle, you are going
to receive significantly more mesos, as well as equipment pertinent to
your character's job. Useful items are designed to be available
throughout gameplay, so some items will not be available in the Cash Shop,
or will simply be sold for mesos instead. Thing enhancement is
simplified, and trades are handicapped. Rather than purchasing what you
need from other players or the Money Shop, you may earn it naturally
through gameplay as you collect items and grow stronger!
Each the
jobs are getting skill rebalances to maximize their efficiency in
relation to one another, thereby normalizing the playing area. Including
changes for skill cooldowns, buff durations and Final Strike abilities.
Every course will undergo changes of any kind--whether it has
additional functionality for some abilities, or the addition/removal of
other abilities. Damage limits, range, and strikes per minute have been
updated for a number of abilities.
The Wall