The
simplest fix is to add a "how many do you want to buy/make?" Question
to Malady's dialog before she chooses your items and provides you your
benefit and exp. She'll have to check that you have sufficient
materials, and that you have enough space in your inventory for the
rewards, until she performs the trade.
The cooler fix would be to change
Maplestory 2 items
Malady to utilize the crafting system, very similar to Beefy's Kitchen.
Give her a Sack (store NPC for purchasing things with Dark Tokens)
along with a Cauldron (crafting NPC for cooking items based on her own
recipes), and the built-in functionality of these kinds of NPCs will
care for the amount issue. The only tricky bit is that some of her items
could be crafted two distinct manners. I'm not certain whether the
crafting system can handle two recipes that yield the exact same item.
Additionally, using this system will not give exp (but may provide
Diligence exp).Reboot Update Preview
Happy Holidays! Join us for
one of our biggest upgrades, which provides you with a completely new
world to play! Return to MapleStory's RPG roots in Reboot, where it is
possible to fight tough monsters and make all of your items through hard
work. We are also making sweeping changes to the skills of every job so
as to enhance the efficiency of their tasks in relation to one another.
Several new systems are coming online--including a way to examine your
damage output and battle effectiveness, fresh Hyper Stat Points to boost
your stats as you gain amounts beyond Lv. 140, and Transfer Hammer,
which allows you to transfer certain enhancements and info from one
thing to a greater level item. And it is not December without
Happyville! Your favorite holiday events are coming, along with a couple
of fresh ones.
Are you prepared to step it up a notch?
buy Maplestory M Mesos
The brand-new Reboot world is becoming added to MapleStory! This
universe brings MapleStory back to its roots as a hardcore RPG. In this
world, monsters are stronger and give more EXP. As you struggle, you are
going to receive significantly more mesos, as well as equipment
pertinent to your character's job. Useful items are designed to be
available throughout gameplay, so some items will not be available in
the Cash Shop, or will simply be sold for mesos instead. Thing
enhancement is simplified, and trades are handicapped. Rather than
purchasing what you need from other players or the Money Shop, you may
earn it naturally through gameplay as you collect items and grow
stronger!
Each the jobs are getting skill rebalances to maximize
their efficiency in relation to one another, thereby normalizing the
playing area. Including changes for skill cooldowns, buff durations and
Final Strike abilities. Every course will undergo changes of any
kind--whether it has additional functionality for some abilities, or the
discussion addition/removal of other abilities. Damage limits, range, and strikes per minute have been updated for a number of abilities.
The Wall