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That feeling of exploration and wow classic gold from Limm's blog

That feeling of exploration and wow classic gold puzzle has always captivated me, but needing to invest close to an hour camping mob spawns with 200 others slapping the same 12 wolves with sticks and swords made me realize exactly how great I had it by joining the game four years into its life. It really starts to hammer in the logistical problems of designing an MMO.


There is simply not enough to go around, and if you are fighting over the same three mobs each with what resembles a 5% chance to drop one of those six things you will need to make a tenth of your degree, you really do begin to question how much of your daily life you're losing to essentially nothing. And with how little resources there would have been back at launch, finding something different to do was just as insecure a time investment as beating and staying up boars before the sun came up.


You are in for a treat, if you can appreciate decent worldbuilding. This raw approach stays the exact same. You encounter newer, stronger enemies on the way, but you're just as likely to end up fighting the very same Knolls or lions you watched 30 levels before, only beefed up to beat you down again.


Quest variety wasn't massive in World of Warcraft Classic. It's something Blizzard only begun to mess up with in its own expansions. But with every zone looking so radically different from the last, if you are on the Eastern Kingdoms or even Kalimdor, you are always discovering new sights even when you're running essentially the same fetch quest from previous week. If you can enjoy worldbuilding, you're in for a treat. It is mywowgold classic wow gold a heck of a grind, but it's all the more reason to take it slow and enjoy.



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