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MapleStory M popularity spreads farther and further from Sletrry's blog





It's understood that the machine makes great gears potential to be produced by in-game way only and let the game less pay-to-win. However who's in fact the beneficiary from the system? I have to state these low lvl bots, that are largely camping in Lv140- open-to-all Maplestory mobile mesos.

Legit low lvl players generally won't camp in an unusual map for hours to spawn elite supervisors, nor do most or them can deal with them easily (without massive pot use and death counts). They often, but visit motif dungeons or PQ to get a quicker and less boring lvling up way, while spiders never do that.

Another fact is bots become almost extincted in Lv150+ maps (excluding Singapore and Malaysia). The main reason is mobs have more and more HP (1mil to several mil) but bots won't invest in their equipment (they need sell every a bit coin to get their profit) so they're not effective at spawn elite dinosaurs economically.

So my suggestion is, remove or nerf the drop rate of MapleStorym boss and elites in routine maps, but maintain it and increase drop speed in maps with pre-quests (such as mushroom kingdom, kritias) and pt quests to make the system really benefit to actual players, and encourage them to play game content not grind unlimited in a map.

Can we get a revanp for the MapleStorym profession please?

I think it's really cool we can learn both herbalism and mining on the exact same character. Wonderful work.I want to buy Maple M Mesos indicate some upgrades I believe are needed from spending quite a lot of time focusing on leveling up my careers here are a few ideas in my experiences so far.

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