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Division 2 Boosting is all I was trying to state from FuguiJin's blog

Ray Jo Man, you just repeated the exact same thing you mentioned before. This match REVOLVES around the concept of a tactical cover to insure looter/shooter. It only matters how you perform it. You can play it with friends, or grind it to get items, or simply to goof around with fun non-meta builds. You might also enter the dark zone to switch the game. There's rogues, harder enemies, but it provides you greater loot and it's riskier. For example, Fortnite also revolves around the idea of a battle royals kind game that lets you build. That is the base. Save the World is revolved round a looter/shooter too except that you can construct and defend objectives. These are BASES of games. Does not mean we need to do that same thing over and over again.

If a person came to you and said,"Hey, I played with a scripted one assignment demo at a conference, some six months before, it's not good." And then someone else came up to you and said,"Hey, I played with a later version, the Alpha, closer to release, and it is really pretty good." Who'd you believe has a better indication of whether or not the final build will be good? No one stated his view was incorrect. A scripted demonstration, where you can't explore the whole city and encounter a number of those other things the game offers certainly sounds pretty dreadful. Now, imagine having the ability to explore the town, some of the copious activities in the game... seems cool, does not it?

There's a massive difference in enjoying a scripted demo for 30mins six months before the game releases, versus experiencing the entire game just a few months out from release. Let us say you had the opportunity to play the sport in EGX... then quickly forward to Alpha and you also get to play it again. You tell me which experience you think will be greater? Not just that, but tell me that opinion you believe matters more... an opinion about a scripted demo from six months ago, or a view about an Alpha construct that is very much indicative of the final build?

Contrefaire The Blasphemer you know the op was trying to infer the game itself at release could be a permit. But again as you said nobody disagrees. Well to answer that plainly, it will not lol. But stop trying to start long bum arguments over something that will be easily interpreted through the very first article. Why would this type of restricted view be given by the op even on a movie that is construct much much closer . That is like criticizing the xbox one the month on it being reviewed by a movie of someone on release after it was declared. It is just tbh and this isn't changed by your opinions.

These are not personal attacks, you responded to me personally, so I'm responding to you. It's called a discussion. And I never stated his view was wrong, as I said in my remark. That linear presentation for him was probably terrible, but I would not go around telling people it was underwhelming when it was just one little tiny 2% of a game. Division 2 Boosting is all I was trying to state. And if there was not an NDA, I'd be much more critical of the edition and the game . You would then see that I too, regardless of my own"fanboyism", can be quite critical and objective of this game. But, the truth of the matter is that we've both played a demo, and no, you should not care what either of us think. You just jumped into a conversation for no reason. That's your fault.

The snow gave The Division 2 Credits a much more interesting atmosphere, together with the notion of having shootouts in the middle of roads, taking cover on cars and seeing the big buildings around. It had an atmosphere. It felt a bit like HEAT. It isn't very atmospheric. Shadow of the Tomb Raider was atmospheric in its own settings with sound design. This was not. The color variation is not striking and is inferior. It doesn't have depth.

Also, I'm nice with vibrant surroundings. If they're inventive. I adore the cyberpunk genre and its aesthetic as correlated with Blade Runner, of a town of terrible weather or snow, but filled with dark shadows mixed and contrasted from the brightly colored corporate ads and neon signs that call your attention. RAGE 2 does colour pretty nicely, IMO. Far Cry New Dawn does it very poorly, however, the game looks fantastic either way. Metro Exodus keeps its individuality and atmosphere by creating meticulous surroundings despite more color found, while also using the cold and colorless environments too, but all in beautiful looks.

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By FuguiJin
Added Mar 20 '19

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